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| Compression
& Limiting |
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Introduction
As the name implies,
compression reduces the dynamic range of a signal. It is used
extensively in audio recording, production work, noise reduction,
and live performance applications, but it does need to be
used with care. It's commonly said that compressors make loud
sounds quieter, and the quiet sounds louder, but this is actually
only half correct.
How
it works
A
compressor is basically a variable gain device, where the
amount of gain used depends on the level of the input. In
this case, the gain will be reduced when the signal level
is high which makes louder passages softer, reducing the dynamic
range. The basic scheme is shown in Figure 1. |
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| Figure
1: Flow diagram of a compressor. It's also possible to do the
level detection after the gain is applied (a feedback compressor,
rather than feedforward). |
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A
compressor's input/output relationship is often described
by a simple graph, as in Figure 2. The horizontal axis corresponds
to the input signal level, and the vertical axis is the output
level (both measured in decibels). A line at 45 degrees corresponds
to a gain of one - any input level is mapped to exactly the
same output level. The compressor changes the slope (makes
it more horizontal) of that line above some value called the
threshold (which is most often adjustable). The height of
the line defines the dynamic range of the output, and the
slope of that line is the same as the compressor's gain.
Compressor
Input / Output Characteristic |
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| Figure
2: The compressor weakens the input signal only when it is above
the threshold value. Above that threshold, a change in the input
level produces a smaller change in the output level. |
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| The
compressor setting is usually stated as a ratio, such as 2:1,
which means that the input level would have to increase by two
decibels to create a one decibel increase in the output. With
a 4:1 setting, the input would need to change by 4 dB for a
1 dB change in the output level, and so on. Limiting
is simply an extreme form of compression where the input/output
relationship become very flat (10:1 or higher). This places
a hard limit on the signal level.
So
looking at Figure 2, we can see that the compressor makes
loud signals quieter, but it does not make quiet sounds louder
(although it may be perceived that way). However most compressors
do have a secondary gain stage for adjusting the output level
so that if you turn the compressor on while playing, the extra
gain will prevent your instrument's volume level from dropping.
You can make a case that this extra gain stage is or isn't
really part of a compressor, but in any case, that is what
makes the softer sounds louder.
So
far we haven't discussed exactly how the level detector in
the compressor operates. It is usually some sort of time average
of the input (often a root-mean-square (RMS) calculation).
Alternatively, the instantaneous peak voltage or sample value
can be used, in which case, the compressor becomes a hard
limiter.
When
the level sensing function is a short time average, the compressor
will take a little time before the gain is adjusted to meet
the new input level. The amount of time the compressor takes
to respond when the input level rises above the threshold
is called the attack time, and is usually
fairly short (under 100 ms.). When the input level is above
the threshold and then drops below it, the compressor will
take some time to increase the gain as well. This is the release
time of the compressor, which is generally larger
than the attack time (possibly up to a second or two). Figure
3 shows how the attack and release times affect an example
input.
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| Figure
3: The effects of a compressor on a signal. Only the middle
portion of the input is above the compressor's threshold. Note
the overshoot when the signal level increases (it takes some
time for the gain to decrease), and the attenuation when the
input signal returns to the first level (and the gain increases).
The release time is generally longer than the attack time. |
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At
times it may be desirable to have a very short attack or release
time which requires a quick change in the gain, which in some
cases can be heard as a 'breathing' or 'pumping' sound. When
the sound level drops below the threshold, the gain increases
(to a gain of one). The input signal is now closer to the
noise level in the system, so the noise can be made audible,
as demonstrated in Sound Set 1. A more sophisticated compressor
may watch the input closely and adjust the gain when the input
hits zero momentarily to reduce the 'breathing' effect.
Why
use Compression or Limiting?
To
illustrate one important application, it's best way to go
back to the early 1900's. At the time, the 'records' were
recorded by having a singer or musician playing into a horn,
which would then cause a needle to trace a groove into a wax
master (the system was totally acoustic - no electronics whatsoever).
The sound would cause the needle to wiggle a small amount.
But if you were to sing too loudly, then the needle would
cross into the neighboring track, ruining the work. There
was no way to restrict the audio level in the recording process.
The same situation holds with other recording media, though
it's not as physically obvious. For example, if signal levels
get too high when recording to magnetic tape, there will be
distortion. But to make a good recording, you want to keep
the signal level up above the background noise. Compressors
and limiters provide protection against sudden transient sounds
that could result in distortion or damage to equipment.
In
the studio, compression is a useful tool when cutting tracks
and adjusting the mix. For example, in a session the singer
may be moving to and away from the mic, and a little compression
will even out the volume changes that would otherwise be recorded.
Once the tracks have been recorded, a compressor gives you
a way to adjust the dynamic range of the track and balancing
the tracks. Using an appropriate attack time, the naturalness
of an instrument's sound will get through before the compression
sets in. In some cases, compression may even reduce the need
for equalization.
One
popular use of compression is to increase an instrument's
sustain. This is technically incorrect since a compressor
doesn't change an instruments behavior, and it only operates
on an audio signal. The compressor will try to maintain a
constant level of output by amplifying the incoming signal
to maintain that constant level. For example, after a string
on a guitar is plucked, the voltage produced by the pickups
gradually dies away. A little compression will keep the instrument's
level from changing radically after it's plucked, which is
perceived as increased sustain or a 'smoothing' of instrument.
A release time longer than the instruments decay will preserve
the instrument's sound.
Note
that there is a trade-off with the compressor. You may want
to have as much sustain as possible, but in the process, you
are eliminating your playing dynamics so you can no longer
accent notes and phrases effectively. The attack of an instrument
is very important factor is the instrument's sound, and hard
limiting can take 'life' out of an instrument. And of course
you can also use extreme settings on a compressor to create
unusual sounds from instruments.
Ducking
and cross limitiing
So
far, we have been talking about compressors that process the
signal that is being used in the level detection process.
But in some cases, you would prefer to have a signal's level
controlled by a different signal - when one signal level is
high, the other signal is attenuated, as in Figure 4. This
is called 'ducking' (since it 'ducks' a signal out of the
way) or cross limiting. The most common example would be a
radio DJ. While music is playing, speaking into the microphone
will cause the level of the music to drop so that it's easier
to understand the DJ. When mixing in the studio, a ducker
can also be used to emphasize certain elements, such as the
kick drum. The kick could lower other tracks in the mix, increasing
its 'presence.'
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Figure 4: A 'ducker' or cross
limiting set up. |
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| 'De-esser'
Rather
than monitoring the level of the input signal, you could watch
only a certain frequency range, and this is what a 'de-esser'
does. It is simply a limiter that operates on high frequency
components (separated out of the input with some filtering
system) in the signal. When the level of high frequencies
rises above the threshold, only that frequency band is reduced
in volume. This allows it to tame the 's' sounds, such as
in 'set.'
Placement
in the Effects Chain
When using
the compressor along with other effects, it is most often
best to put it first in the chain, primarily for noise reasons.
When the compressor is on (which reduces the output peak dynamic
range) and the output level is increased with the additional
gain, the noise will be amplified along with the instrument's
sound. Other effects can introduce more noise into the system,
so if you put the compressor after those effects, you will
end up amplifying that noise as well. Using the compressor
first in the chain also gives the other effects a better signal
to work with. |
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Category
| TechTalk: Compression & limiting
Added: 02/15/08 |
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