Here
are a few other pin point frequencies to start with for different
instruments. In a live sound situation, I might event pre
set the console's eq to these frequencies to help save time
once the sound check is under way. These aren't the answers
to everything... just a place to start at.
Kick
Drum:
Besides
the usual cuts in the 200Hz to 400 area, some tighter Q cuts
at 160Hz, 800Hz and 1.3k may help. The point of these cuts
makes for space for the fundamental tones of a bass guitar
or stand up. I have also found a high pass filter at 50Hz
will help tighten up the kick along with giving your compressor
a signal it can deal with musically. 5K to 7K for snap.
Snare
Drum:
The
snare drum is an instrument that can really be clouded by
having too much low end. Frequencies under about 150Hz are
really un-usable for modern mixing styles. I would suggest
a high pass filter in this case. Most snares are out front
enough so a few cuts might be all that is needed. I like to
start with 400Hz, 800Hz, and some 1.3K. This are just frequencies
to play with. Doesn't mean you will use all. If the snare
is too transparent in the mix but I like the level it is at,
a cut at 5K can give it a little more distance and that might
mean a little boost at 10K to brighten it up.
High
Hats:
High hats have very little low end information. I high pass
at 200Hz can clean up a lot of un-usable mud in regards to
mic bleed. The mid tones are the most important to a high
hat. This will mean the 400Hz to 1K area but I've found the
600Hz to 800Hz area to be the most effective. To brighten
up high hats, a shelving filter at 12.5K does nicely.
Toms
and Floor Toms:
Again,
the focus here is control. Most toms could use a cut in the
300Hz to 800Hz area. And there is nothing real usable under
100Hz for a tom... unless you are going for a special effect.
Too much low end cloud up harmonics and the natural tones
of the instrument. Think color not big low end.
Over
Heads:
In
my opinion, drum over heads are the most important mics on
a drum kit. They are the ones that really define the sound
of the drums. That also give the kit some ambience and space.
These mics usually need a cut in the 400Hz area and can use
a good rolling off at about 150Hz. Again, they are not used
for power.... these mics 'are' the color of your drum sound.
Roll off anything that will mask harmonic content or make
your drums sound dull. Cuts at 800Hz can bring more focus
to these mics and a little boost of a shelving filter at 12.5K
can bring some air to the tones as well.
Bass
Guitar:
Bass
guitar puts out all the frequencies that you really don't
want on every other instrument. The clarity of bass is defined
a lot at 800Hz. Too much low end can mask the clarity of a
bass line. I've heard other say that the best way to shape
the bass tone is to roll off everything below 150Hz, mold
the mids into the tone you are looking for, then slowly roll
the low end back in until the power and body is there you
are looking for. If the bass isn't defined enough, there is
probably too much low end and not enough mid range clarity.
Think of sounds in a linear fashion, like on a graph. If there
is too much bass and no clarity, you would see a bump in the
low end masking the top end. The use of EQ can fix those abnormalities.
Guitar
/ piano / etc.:
These
instruments all have fundamentals in the mid range. Rolling
off low end that is not needed or usable is a good idea. Even
if you feel you can't really hear the low end, it still is
doing something to the mix. Low end on these instruments give
what I call support. The tone is in the mids. 400Hz and 800Hz
are usually a point of interest as are the upper mids or 1K
to 5K. Anything above that just adds brightness. Remember
to look at perspective though. Is a kick brighter than a vocal?
Is a piano bright than a vocal? Is a cymbal brighter than
a vocal?
In
Closing
Equalizers
are one of the most over looked and mis-used pieces of gear
in the audio industry. By understanding equalizers better,
an engineer can control and get the results he or she is looking
for. The key to EQ'ing is knowing how to get the results you
are looking for. Also, knowing if its a mic character or mic
placement problem. EQ can't fix everything. It can only change
what signal its working with. Equalizers are also a lot more
effective taking away things in the signal than replacing
what was never there.
Published
by Trinity Sound Company (c) 1998-2002. |